Features

Mod management

Arma Reforger mods (add-ons) must load in a specific dependency order. A wrong order causes silent failures or crashes. Sitrep validates the load order before applying it.

Load order

Mods that other mods depend on must come first in the list. The most common rule: CF_Framework must always be first when it's in your mod list.

# Valid load order 1. CF_Framework # must be first — other mods depend on it 2. CF_Community_Online_Tools 3. Your_Mission_Addon # your mission or gameplay mod goes here # Result: ✓ Order valid — ready to apply

Adding mods

1.Go to Mods in the sidebar
2.Paste the Workshop mod ID or search by name
3.Drag to reorder — Sitrep flags dependency conflicts in real time
4.Click Apply & restart to push the new list and restart the server
Performance note: Every mod adds memory usage and increases load times. A heavily modded server with 10+ large mods can use 20+ GB RAM and take several minutes to start. See Hardware & requirements for RAM guidance.