Beyond Arma.
Beyond the browser.
Sitrep starts with Arma Reforger. It doesn't end there. Here's where we're headed — broken into phases, honest about what's in flight vs. what's still an idea.
Phase 1
Foundation
Server controls, mod manager, player list, basic metrics, RCON console
Phase 2
Intelligence
Historical metrics, Sentinel alerting, scheduled tasks, log parser
Phase 3
Platform
Public API, multi-game support, Discord & webhook integrations
Phase 4
Enterprise
Multi-tenant, SSO, RBAC, audit logs, SLA-backed support
Planned · Phase 3
One panel. Many games.
The plugin architecture makes adding game support additive — not a rewrite. Each game gets its own adaptor layer.
Arma Reforger
In alphaFull feature set. RCON, mods, players, metrics, Sentinel.
DayZ
In devAdaptor in active development. Similar RCON pattern to Reforger.
Squad
PlannedPhase 3 target. Strong community demand.
Hell Let Loose
PlannedPaired with Squad in Phase 3 — similar architecture.
Insurgency: Sandstorm
ConsideringWatching demand. UE4 RCON is non-standard — needs research.
Your game.
OpenThe plugin system is open. If your game has RCON or a query API, it can work with Sitrep.
Planned · Phase 3
Open API.
A REST API that lets you pull server data, trigger actions, and integrate Sitrep with your own tools.
💬
Discord
Post player events, alerts, and status to your server channels automatically
📊
Grafana
Pull Sitrep metrics into your existing dashboards via the REST API
🔔
Webhooks
Fire HTTP events on server state changes to any endpoint you control
⚡
Zapier
Connect Sitrep to 5,000+ apps without writing a line of code
Shape the roadmap.
Alpha users vote with their feedback. Tell us what matters to your operation and we'll prioritise accordingly.
Get alpha access ►