Active development

Beyond Arma.
Beyond the browser.

Sitrep starts with Arma Reforger. It doesn't end there. Here's where we're headed — broken into phases, honest about what's in flight vs. what's still an idea.

In development
Planned
Considering

Phase 1

Foundation

Server controls, mod manager, player list, basic metrics, RCON console

2

Phase 2

Intelligence

Historical metrics, Sentinel alerting, scheduled tasks, log parser

3

Phase 3

Platform

Public API, multi-game support, Discord & webhook integrations

4

Phase 4

Enterprise

Multi-tenant, SSO, RBAC, audit logs, SLA-backed support

Planned · Phase 3

One panel. Many games.

The plugin architecture makes adding game support additive — not a rewrite. Each game gets its own adaptor layer.

Arma Reforger

In alpha

Full feature set. RCON, mods, players, metrics, Sentinel.

DayZ

In dev

Adaptor in active development. Similar RCON pattern to Reforger.

Squad

Planned

Phase 3 target. Strong community demand.

Hell Let Loose

Planned

Paired with Squad in Phase 3 — similar architecture.

Insurgency: Sandstorm

Considering

Watching demand. UE4 RCON is non-standard — needs research.

Your game.

Open

The plugin system is open. If your game has RCON or a query API, it can work with Sitrep.

Planned · Phase 3

Open API.

A REST API that lets you pull server data, trigger actions, and integrate Sitrep with your own tools.

api.sitrep.local

💬

Discord

Post player events, alerts, and status to your server channels automatically

📊

Grafana

Pull Sitrep metrics into your existing dashboards via the REST API

🔔

Webhooks

Fire HTTP events on server state changes to any endpoint you control

Zapier

Connect Sitrep to 5,000+ apps without writing a line of code

Shape the roadmap.

Alpha users vote with their feedback. Tell us what matters to your operation and we'll prioritise accordingly.

Get alpha access ►